Cherreads

Chapter 26 - First Character Sheet

I decided to change how some abilities work and what bonuses they provide. As the story progresses, I will continue making these changes until I find the right balance. Hope I didn't forget anything!

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Class FeaturesClass: Tank

Role: Damage absorber, team protector

Feature: High defense, low attack

Advantage: Protection, threat generation, stunning, damage reduction

Stats

Level: 3

HP: 247 (114 Base, 93 Endurance, 20 Shield, 10 Chest, 5 Bracers, 5 Boots)

Mana: 80

⭐Strength: 2

⭐Agility: 7 (2 base, 4 SetB, 1 Boots)

⭐⭐Endurance: 93 (26 base, 20 SetB, 15 Shield, 10 Title, 10 Chest, 5 Bracers, 5 Helmet, 2 Boots)

Physical Damage Resistance: 10 (5 Chest, 4 SetB, 1 Helmet)

Magical Damage Resistance: 0

Slow Resistance: 20%

Focus: 0

⭐Perception: 2

⭐Charisma: 2

Titles

Big Bad Wolf

Features:

+10 Endurance -10% damage taken from Bosses +1 Taunt ability

[Reason: Kill the Alpha Wolf in the Misty Ruins alone. You cannot earn this again if you've already killed the Alpha Wolf.]

[Description: "Monsters travel in packs, humans in groups. But some... walk alone. You are one of those rare walkers."]

───────────────" Active Abilities "───────────────

[Stunning Shield Bash]

Type: Active - Physical Attack

Mana: 1

Cooldown: 10/30 seconds

Damage: 120% of BSA + (Strength × 2) = 16

Additional Effect: Stuns target for 0.5 seconds.

Description: The user balances their weight and swings their shield to apply direct physical pressure. The strike both deals damage and disrupts the target's balance. Particularly useful in close combat to break the enemy's attack chain or create space for escape. Against normal enemies, the cooldown is 10 seconds. However, when used against bosses and successfully stunning them, the cooldown increases to 30 seconds.

[Taunt]

Type: Active - Threat Generation

Mana: 5

Cooldown: 15 seconds

Effect Duration: 6 seconds

Threat Power: 3 (1 Title) (Charisma)

Range: 15 meters

Description:

The user draws enemy attention by shouting on the battlefield or striking their shield against the ground. This effect causes nearby enemies to change their targets and focus on the user.

Warning: This ability becomes ineffective if the target creature's charisma score is equal to or higher than the user's.

[Iron Stance]

Type: Active - Damage Reduction

Mana: 3

Cooldown: 30 seconds

Effect Duration: 5 seconds

Physical Damage Resistance: Endurance × 0.25 = 61

Movement Speed Reduction: 40%

Description:

The user enters a fortified stance, focusing entirely on defense. While active, they brace using their shield, armor, or body, reducing incoming frontal physical damage significantly. Attacks from the sides and behind are still dangerous. Mobility is heavily reduced during this stance, making timing and positioning crucial.

───────────────" Passive Abilities "───────────────

[Unshakeable]

Type: Passive

Description: When HP falls below 25%, you gain +10 Physical Damage Resistance and become immune to slowing effects.

[Arrow Deflection]

Type: Passive - Physical Reflection

Cooldown: 60 seconds

Description: Once every 60 seconds, completely blocks an incoming ranged arrow attack.

[Fear Resistance]

Type: Passive - Debuff Negation

Level: 1

Description: Provides complete immunity to level 1 fear effects.

───────────────" Professional Knowledge "───────────────

Crafts:

Level: 1

Description:

Skilled in creating and repairing simple tools, weapons, and items. Grants bonuses to crafting speed, durability, and the chance to create higher-quality gear.

Plant Expert:

Level: 1

Description:

Familiar with various plant species and their uses. Increases efficiency in gathering herbs, identifying medicinal plants, and avoiding toxic flora.

Fisherman:

Level: 1

Description:

Knows how to locate, catch, and process fish more efficiently. Grants small bonuses to fishing speed, bait usage, and identifying aquatic creatures.

Fishing Knowledge: Fish Behavior:

Fish usually follow specific routes and avoid sudden movements. Predicting the direction a fish will take increases hunting success.

Trapper:

Level: 2

Description: Experienced in setting and disarming traps. Improves trap effectiveness, detection of hidden snares, and success rate when capturing animals or enemies.

Abilities:

Spiked Traps:

If you have a sharp object in your hand while setting traps, this object will automatically be added to the trap.

───────────────" Quests "───────────────

Dungeon Quests

[Twilight Pit (Levels 3-8)]

[Defeat 3/20 Dark Crawlers]

[Defeat 0/20 Gloomy Hunters]

[Defeat 0/20 Bone Walkers]

[Eternal Guardian — Defeat Mur-Azar]

[Rewards: 5,000 XP, 500 gold]

Personal Quests

Use "Shield Bash" ability 100 times.

[72/100]

Rewards: 1 Ability Enhancement Point

───────────────" Equipment "───────────────

[Starter Helmet]

Bonuses:

Endurance +5

Physical Resistance +1

[Starter Chest Armor]

Bonuses:

Endurance +10

Maximum HP +10

[Starter Bracers]

Bonuses:

Endurance +5

Maximum HP +5

[Starter Boots]

Bonuses:

Agility +1

Endurance +2

Maximum HP +5

[Wooden Shield]

Bonuses:

Endurance +15

Maximum HP +20

SAP 10

[Set Completion Rewards]

[2 Pieces: Maximum HP +10]

[3 Pieces: Physical Resistance +2]

[4 Pieces: Agility +2]

[Full Set (5 Pieces): All set bonuses are doubled]

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